Ludo Fighters 1.1.0 is the biggest update the game has had: hidden landmines, airstrikes, 2 v 2 Squad Wars, two new battlefields, friends, Seasons and a brand new home screen. Everything extra is optional. Classic Ludo is still one tap, and with the extras off the rules play exactly as they always have.

Here is what you get, and where each new thing works.
Landmines and the Mine detector
Every soldier who gets home earns a hidden landmine to lay on the track before you roll. Any enemy, Lumi AI included, who ends a move exactly on it is blown back to base. Only you know where your mines are.
The Mine detector gives each squad one sweep that shows enemy mines just ahead of your soldiers, to you only. The full rules and where to put them are in how landmines work.

Killstreaks, Radar Lock and Airstrike
Capture without losing a soldier and you build a streak. Two in a row earns a Radar Lock, which throws the dice again. Three in a row earns an Airstrike: mark a square, and at the start of your next turn it comes down on that square and its two neighbours. Shield stars and start squares are never hit.
Bounty, Supply drops and Chaos cards
- Bounty: the front soldier of the squad in the lead carries a price on his head. Capture him for a Radar Lock.
- Supply drops: crates land now and then, close to the squad in last place. End a move on one for a combat shield, a smoke grenade, a Radar Lock, a spare mine or a detector charge.
- Chaos cards: every 4 rounds a card changes the rules for one round, the same for everyone. Ceasefire stops all captures, Open Season takes the shield stars down, Free Deploy lets any roll leave base, and Double Time, Sappers and Supply Run shake things up too.

Squad Wars 2 v 2
Team up. Red and Yellow take on Green and Blue. Partners can't knock each other out or set off each other's mines, standing on your partner's square keeps you both safe, and a roll you can't use goes to your partner. Your team wins when both squads are home. Read the 2v2 strategy guide.
Two new battlefields: Ruins and Volcano
There are now six battlefields: Jungle, Desert, Snowfield, Night Ops, Ruins and Volcano. Each new map also has an optional twist. On the Ruins, heaps of rubble protect a soldier from one enemy landing. On the Volcano, end a move on a lava vent and your soldier is burned back 6 squares.

Match Builder
Make your own rules. Mix house rules and Fighters rules, start from a preset such as Minefield, Bounty Season, Airdrop Alley, Lightning Raid or Total Chaos, save your favourite sets and share them with a code.

Daily orders, Seasons and Weekend Chaos
There is now always something to play for. Daily orders give you a new objective every day, and work offline. Seasons run for two months with ten ranks to climb. Weekend Chaos brings one wild rule every weekend, built from the Match Builder switches, and pays extra XP.
Kit Room: skins earned by playing
The Kit Room holds scenery, boards, dice and soldier looks. You unlock them with wins, matches played, knock-outs, daily streaks and season ranks. They are looks only: they never change a roll, and there is nothing to buy.

Accounts, friends and the leaderboard
You still don't need an account to play. An optional account, set up with an email code, keeps your rank, profile and friends on any phone, with a photo if you want one. Add friends, call them into your battles and climb the leaderboard, this week or all time. The privacy policy lists exactly what an account stores.
Room links now open the game straight at the room, and battle alerts tell you when a friend invites you or it's your turn after dropping out.
Emotes, rematch, roast cards and K.O. clips
Salute, clap, dance or taunt mid-battle with eight emotes. After the match, rematch in one tap, or send a roast card built from what really happened, or a 10-second clip of your biggest K.O. There is still no typed chat with strangers: emotes and callouts are fixed.
A new home and match screen
The home screen is now the War Table: a desk with your orders, a radio for Online squads and everything else within reach. The match screen is Dug In, with the dice on the player cards. New voices, new sound effects and an announcer call the big moments: a proper K.O. with the stamp, the shake and the crowd.


Made to suit you
Colour-blind help in Settings puts a shape on every squad and uses colours that stay apart. Volume sliders for music, effects and voices are all still there, along with Vibration and Reduce motion.
Where each extra works
| Feature | Custom match and Pass & play | Private online rooms | Quick battle |
|---|---|---|---|
| Landmines and Mine detector | Yes | Yes | No |
| Chaos cards | Yes | Yes | No |
| Killstreaks, Bounty, Supply drops | Yes | No | No |
| Squad Wars 2 v 2 | Yes | No | No |
| Ruins and Volcano | Yes | No | No |
Quick battle is always Classic, so nobody walks onto a mine they didn't sign up for.
How to get it
Ludo Fighters is out now on Google Play and the App Store. No ads, no purchases. If you're new, start with how to play.