In 2v2 Ludo, the two players sitting opposite each other are partners and win together. In Ludo Fighters that mode is Squad Wars: Red with Yellow against Green with Blue, and your team wins when both of your squads are home.
Team Ludo is an old idea. Families have long played partners across the board, and the rules vary, so agree them first. Here is how it works in Squad Wars, and how to play it well.
The rules of Squad Wars
- Red and Yellow are Team Alpha. Green and Blue are Team Bravo.
- Partners can't knock each other out or set off each other's mines.
- Stand on your partner's square and neither of you can be captured there.
- Can't use a roll? It goes to your partner.
- Your team wins when both squads are home.
It always uses the four-house board with all four squads. Each squad can be a human or Lumi AI, so one player can team up with Lumi AI against two more.
Why opposite corners matter
Start squares on a four-house board are 13 squares apart, so your partner's start is 26 squares from yours: exactly half a lap. Your soldiers come out of base halfway round the track from your partner's.
That means a soldier of yours is almost always within reach of an enemy your partner has just passed, and the other way round. Think of the board as two halves that you and your partner each watch.
Three things partners can do
Make cover. Standing on your partner's square makes both soldiers safe from capture, anywhere on the track. A normal Ludo square is only safe if it's a star or a start. In Squad Wars your partner is a shield you can walk to. Use it on the long stretch where no star is in reach.
Use the spare roll. If you can't use a roll, it goes to your partner, who moves one of their soldiers instead. In the opening this is a real advantage. If your squad is stuck in base and you roll a 3, your partner gets a free 3. Bring your partner's soldiers out early and fewer rolls go to waste.
Finish together. One squad home wins nothing. A team with one finished squad and one squad still in base is often losing to a team that is level and halfway home. Once a squad is nearly finished, slow down and spend the rolls that help your partner, not just the ones that finish your own.
Hunting as a team
Pick one enemy squad. Two squads chasing the same colour leave it nowhere to go, while the other enemy has to come and help. A knock-out late in the lap costs that soldier the whole trip, so go for the runner closest to home.
A capture also earns an extra roll by default, and a roll you can't use goes to your partner, so a good capture can help both of you.
Watch for two enemies standing on one square. That is cover: your shot can't capture either of them there. Wait for one to move.
Mixing in the extras
Squad Wars works with Match Builder's other rules, and some of them change how a team plays.
| Rule | What changes in a team |
|---|---|
| Landmines | Your partner's mines are safe for you, so lay them on the track ahead of your partner's enemies |
| Airstrike | Partners are safe from each other's strikes, so you can drop one on a square your partner is standing near |
| Supply drops | Crates land close to the squad in last place, which is often the partner who is behind |
| Chaos cards | Ceasefire and Open Season hit both teams, so count your exposed soldiers before each fourth round |
Setting up a game
Open Custom match or Pass & play and choose 2v2 Squad Wars at the top. Set each squad to a human or Lumi AI and name them. Squad Wars isn't available in Online squads.
Squad Wars is offline only, so the whole match runs on one phone with no connection needed. Four people can pass the phone around, two people can each team up with Lumi AI, or you can play on your own with Lumi AI as your partner against a Lumi AI pair.
Playing on one phone? Pass & play for travel and family nights has tips for four people round one screen.


Common questions
Can you play Ludo in teams?
Yes. In 2v2, players sitting opposite each other are partners. In Ludo Fighters the mode is Squad Wars, and your team wins when both squads get home.
Who is your partner in 2v2 Ludo?
The player in the opposite corner. In Squad Wars that is Red with Yellow and Green with Blue.
Can partners capture each other?
No. In Squad Wars partners can't knock each other out, and each other's mines and airstrikes can't hurt them.
Can I play 2v2 with Lumi AI?
Yes. Any squad can be a human or Lumi AI, so you can play with Lumi AI as your partner or against a pair of them.
Is Squad Wars online?
No. Squad Wars is in Custom match and Pass & play, so it is offline only.
Can you play 2v2 Ludo without internet?
Yes. Squad Wars runs entirely on one phone, with people, Lumi AI or a mix of both.
