01What your child will see
It is Ludo: two to six squads, a dice roll, the race home. The difference is what happens when a soldier lands exactly on an enemy outside a safe star. The two soldiers face off and the enemy is knocked out with a cartoon weapon: a few pistol, rifle or shotgun shots, a single sniper shot, or a lobbed grenade that bursts in a cartoon blast. It takes a second or two.
1. Face off
Two soldiers raise their rifles.
2. Knocked out
X eyes, a cartoon fall. No blood.
3. Back to base
A puff of smoke, and he respawns.
There is no blood, no injury detail and no death screen. The knocked-out soldier vanishes in a puff of smoke and simply goes back to base, exactly like a captured pawn in classic Ludo. On a safe star a shot bounces off a blue shield instead.
02What your child will hear
The game uses real recorded sounds: dice rattling, footsteps, a rifle being reloaded, gunshots, a ricochet, a cartoon grenade blast and a cartoon body fall. Each battlefield has quiet background ambience, such as birds or wind. There is marching music in the menus, and short stings for a fight, a win and a loss.
Soldiers speak recorded squad callouts such as “Enemy spotted!” and “Mission complete!”. You can hear every sound before your child does in our sound lab.
03Settings that put you in charge
Each of these is a switch in the game's Settings screen; Music, Game sounds and Squad voice also have their own volume slider:
| Setting | What switching it off or on does |
|---|---|
| Game sounds | Off: no gunshots, ricochets or other sound effects. The board game still plays normally. |
| Music | Off: no menu music, stings or battlefield ambience. |
| Squad voice | Off: no spoken callouts. |
| Vibration | Off: the phone does not vibrate during play. |
| Reduce motion | On: skips the gun fight animations and battlefield effects, so a capture just sends the soldier home. |
In Custom match you can also pick a gentler Lumi AI (Rookie is the easiest) so a younger player wins more often, play with fewer soldiers per squad for a shorter game, and turn on fast animations for shorter fights.
04Online play, chat, ads and purchases
Today
The game has no advertising and nothing to buy. Offline, your child plays against Lumi AI, the game's computer opponent, or with people sitting next to them.
Online squads are optional. They let players on different phones join one match, either through Quick battle with players they don't know or in a private room with a code shared by a friend. Here is how they are kept safe:
- No email, phone number or real name is asked for. Other players see only a callsign, which passes a rude-word filter.
- There is no typed chat. Players can only send fixed callouts, such as “Nice!” or “Hurry!”.
- Tap any player's name in a match to report them (for their callsign, cheating, abuse or something else) or simply block them. Blocked players are never matched with your child again.
- The online account can be deleted in the game: Settings, then Delete my online account.
The game has no parental-control switch of its own for Online squads. If you would rather your child played offline only, ask them to stick to Play vs Lumi AI, Custom match and Pass & play, or use your phone's own parental controls.
Offline play does not collect your child's personal data, and player names typed for Pass & play stay on the phone. Our privacy policy lists exactly what Online squads keep.
05Age guidance
As general guidance, we think Ludo Fighters suits ages 7 and up with parental guidance. The combat is cartoon and bloodless, but it does show cartoon rifles and gunshot sounds, and some families prefer to wait or to play together first.
This is our own guidance, not an official rating. Google Play and the App Store will give the game its official age rating; once it is rated, the rating will be shown on the store pages. You know your child best: if you are unsure, play a match with them first.
06Playing together
Pass & play turns one phone into a family board game for 2 to 6 players. Some ideas:
- Mix humans and Lumi AI in Custom match, so a parent and child can team up against the computer.
- Use the house rules to make it easier: switch off “need a 6 to leave base” so little ones get moving sooner.
- Talk about the safe stars: the shield shows that some squares are protected, which is a nice way into strategy.
- Pick a battlefield together: Jungle, Desert, Snowfield or Night Ops.
07Screen time tips
A match of Ludo can run long. A few habits help:
- Agree how many matches before you start, rather than how many minutes.
- Try “first soldier home wins” in the house rules for a shorter game.
- Use your phone's built-in parental tools (Screen Time on iPhone, Family Link on Android) to set daily limits.
- Keep play in shared spaces, and finish with something away from screens.
08Talk to us
Questions, worries or ideas about how we can make the game better for families? Write to info@lacspace.com. A real person at Lacspace reads every message.