Ludo Fighters field reportsNotes from the build
How Ludo Fighters is made, written up by the team as we make it. Facts, decisions and what changed. No hype.
The log
All field reports
7 November 2026
Roadmap: six players, bigger squads, talking soldiers
Now in the game (updated 8 Nov) for Ludo Fighters: 2 to 6 players on a new six-house board, 1 to 6 soldiers per team, soldiers that walk and talk, more sound.
7 November 2026
Ludo Fighters: Ludo where every capture is a gun fight
Meet Ludo Fighters, our take on Ludo: every piece is a cartoon soldier, every capture is a short gun fight, and the rules you already know stay the same.
7 November 2026
How we built the gun fight
A frame-by-frame look at the Ludo Fighters capture: stopping one square short, three shots, the knockout, smoke and respawn, safe-star shields and skipping.
7 November 2026
Battle music made in code
How we made the Ludo Fighters soundtrack with no samples: a 30-second march loop at 128 BPM in E minor, a fight sting, a victory fanfare and a defeat sting.
On the beat
What these reports cover
Gameplay
Rules, fights and the decisions behind them.
Sound and music
Recorded effects and the music we make in code.
Battlefields
The boards and how they are drawn.
Roadmap
What moved from planned to in progress to live.
Ready for Ludo with a little more fire?
Ludo Fighters is coming soon to Android and iPhone. Read up on the rules now and be first in when the squads deploy.