Lumi AI: Ludo vs the computerMeet Lumi AI. Your friends' stand-in.
When nobody else is around, Lumi AI takes the other seats. It plays its own soldiers, rolls its own dice and fights for real. Here is exactly how it thinks, with nothing dressed up.
Five personalities
Rookie to Commander. What they really do.
Picked once in Custom match and used by every Lumi AI seat. No hidden bonuses, no loaded dice: each one plays the same rules and sees the same board as you, and simply cares about different things.
Rookie
Still learning
Plays any legal move at random 45% of the time. Otherwise it picks a sensible move, but it barely fears being shot and never sets up a target.
Good for: New players and younger kids
Aggressor
Hunts your soldiers
A capture is worth almost twice as much to it as to the others, and it loves leaving your soldiers in its sights. It takes risks to get there.
Good for: Fast, bloody-minded games (cartoon only)
Guardian
Keeps soldiers safe
Fears being hit twice as much as Strategist, loves shield bunkers and runs from danger. The starting choice.
Good for: A fair, careful opponent
Strategist
Reads the odds
Weighs the whole board after each move: progress, captures, getting home and the real odds of each soldier being hit. Its weights were tuned over thousands of test games.
Good for: Players who know the board
Commander
Thinks a turn ahead
Strategist's judgement, plus a look ahead: for each move it plays out the next squad's best reply to all six rolls. The toughest Lumi AI.
Good for: When you want to lose and learn
Under the helmet
How Lumi AI weighs a move
For every legal move, Lumi AI pictures the board after it and gives that board a score. The best score wins. Each personality uses its own weights. Pick one and compare: these are the real numbers from the game.
Strategist
Reads the whole board and the odds of every roll.
- Capture× 21.19
Bonus for knocking an enemy out with this move
- Threaten× 1.42
Bonus for every enemy left 1 to 6 squares ahead of its soldiers
- Fear of being hit× 0.8
How much it hates the real odds of being shot before its next turn
- Shield bunkers× 4
Bonus for standing on a safe square
- Getting home× 32
Bonus for each soldier in headquarters
Every personality also counts how far each of its soldiers has marched, a bonus for each soldier out of base, and how far the enemy squads have marched against it. Bars are scaled to the largest value among the personalities.
The danger scan
It looks back six squares
Before landing on open ground, Lumi AI looks at the enemy soldiers 1 to 6 squares behind that square and works out the real chance that one of them rolls the exact number before its next turn.
- Each enemy squad in range adds to the odds, and the further that soldier has marched, the more a hit would cost.
- Safe stars and start squares skip the check: nobody can be shot there.
- Home lanes skip it too. Enemies can't follow you in.
A Red soldier sits 4 squares behind the square Lumi AI wants: a 1 in 6 chance of being shot next turn. Guardian hates that most, Rookie and Aggressor shrug it off.
Beat it
Six ways to beat Lumi AI
Every tip comes straight from how it decides. None of them need luck, though the dice still get a say.
- 01
Stay off its open squares
Lumi AI nearly always takes a capture it can reach. If a soldier must stop within 6 squares in front of a Lumi AI soldier, make it a star.
- 02
Expect it to hunt your leader
A soldier who has marched far is worth more to knock out. Get your front runner to a star or into the home lane before you push the others.
- 03
Punish the brave ones
Rookie and Aggressor barely fear being shot. Keep a soldier a few squares behind their runners and wait for the roll.
- 04
Read its sixes
With a 6 and soldiers still in base, it likes deploying. Its start square is safe, so plan to catch that soldier once it steps off.
- 05
Make it choose
Only Commander looks a turn ahead, and only one. Set up two threats at once and it can only answer the roll it has.
- 06
Climb the ladder
Start against Rookie. Once you win there most of the time, move to Guardian, then Strategist, then Commander.
Mix and match
Humans and Lumi AI at one table
In Custom match every colour can be Human, Lumi AI or off. Mix them however your group likes, from 2 to 6 seats.
Solo
You against three Lumi AI squads, the Play vs Lumi AI setup. The board turns so your colour sits bottom-left, facing you.
Two friends + Lumi AI
Pass the phone between you while Lumi AI fills the other two seats. The far side of the table gets its own dice.
One on one
Turn two colours off for a head-to-head duel with Lumi AI across the board.
Lumi AI rolls and moves by itself, with a short pause so you can follow its turn. All game modes
Questions
Lumi AI FAQ
Does Lumi AI cheat with the dice?+
Does Lumi AI plan several turns ahead?+
Can I change the personality during a match?+
Which seats can Lumi AI take?+
Think you can beat Commander?
Ludo Fighters is coming soon to Google Play and the App Store. Read up on the rules and be ready when Lumi AI deploys.