Ludo Fighters roadmapThe road to home
Every Ludo piece walks the same track: out of base, around the board, up the home lane. Here is ours. What is already in the game, what is being finished right now, and what we plan to build next.
Counts of the items on this page. We do not put dates on planned work: plans change as we play-test.
The track
Base to home, square by square
Solid squares are in the game today. Brass rings are being worked on. Dashed squares are planned: ideas we want to build, not dates we promise.
Gun-fight captures
Land on an enemy and your soldier opens fire: pistol, rifle burst or shotgun up close, a sniper shot from long range, or a lobbed grenade. The enemy is knocked out, vanishes in smoke and respawns at base. Safe stars carry a shield.
4 battlefields with their own air
Jungle, Desert, Snowfield and Night Ops. Bases are sandbag bunkers, stars are shield bunkers, the centre is a headquarters with a waving flag, and each map has its own terrain and ambience.
2 to 6 squads, 1 to 6 soldiers
A four-house board for up to four squads and a six-house board for five or six, with Purple and Orange joining the classic colours. Pick from one to six soldiers per squad.
Online squads
Quick battle for 2, 4 or 6 players (Lumi AI fills empty seats), private rooms with a 6-letter code, rejoin after a drop, fixed callouts instead of chat, and report or block for any player.
Lumi AI personalities
Rookie, Aggressor, Guardian, Strategist and Commander. Commander looks a turn ahead over every roll of the dice.
Walking, talking soldiers
Soldiers march square to square and call out the action with a speech bubble: 39 recorded lines across 16 moments, plus moods when danger is close.
Target rings
On your turn, enemies one to six squares ahead get a red ring. After the roll, the ones you can hit exactly get a TARGET lock.
Every mode and house rule
Play vs Lumi AI, Custom match, Pass & play and Online squads. Need a 6, three 6s forfeit, exact roll home, extra-turn switches, win condition, one die or two.
A sound for every action
Recorded footsteps for each map, aim, gunfire, alerts and map ambience, plus battle music made in-house, with separate volume sliders for music, sounds and voice.
Store release
Getting the game onto Google Play and the App Store. Coming soon, no date announced.
Friends and invites
Today you share a room code. A friends list comes later.
Match history and profile
Your wins, knock-outs and favourite map, battle by battle.
Power-up squares
Medkit, landmine square, airstrike card and shield pickup.
Killcam replay you can share
Replay your best gun fight and send it to the friend you just knocked out.
More battlefields
New board skins beyond the first four.
Soldier skins and helmets
Cosmetics unlocked by completing missions.
Daily missions
Small daily goals to give every session a target.
2v2 team mode
Two squads against two, on one side together.
Ranked leagues
Climb against players at your level.
Squad voice packs
Different voices for your squad's callouts.
In the game
Off the workbench, into the game
These three were sketches on this page not long ago. They are in the game now.
Walking, talking soldiers
In the gameBoots on every square, and squad callouts with a speech bubble over the soldier who says it.
2 to 6 squads, six-house board
In the gameFive or six squads play on a six-house board with six bases and six home lanes. Purple and Orange join Red, Green, Yellow and Blue.
Soldiers per team
A one-soldier sprint
A quick match
A short battle
Classic Ludo, as today
A long battle
A full six-soldier war
1 to 6 soldiers per squad
In the gameChoose your squad size before a match, from a one-soldier sprint to a six-soldier war.
Planned
Power-up squares
The biggest idea on the list. Squares and cards that change a fight before it starts. None of these are in the game yet; the details may change once we play-test them.
Medkit
Pick it up and your soldier survives one hit.
Landmine square
A square on the track that you will want to avoid.
Airstrike card
A card that hits an enemy within 3 squares.
Shield pickup
A pickup that puts a shield on your soldier.
2v2 concept sketch only. Team pairings are not decided.
Next for online
Online squads are in. Teams are next.
Online squads are in the game: Quick battle for 2, 4 or 6 players and private rooms with a code. These are the planned next steps.
Friends and invites
Today you share a 6-letter room code. A friends list comes later.
2v2 team mode
Two squads against two, on one side together.
Ranked leagues
Climb against players at your level.
Killcam replay
Share the gun fight that won you the game.
Planned and live
A replay to come, and online today
The killcam is a planned square, sketched; it will change once we play-test it. Online squads are already in the game.
Killcam replay
Coming soonReplay the shot that won the fight in slow motion, then send it to the friend you just knocked out.
Online squads
In the gamePlayers on different phones drop into one match. Lumi AI fills any empty seat and takes over if someone drops out.
Fair warning
How to read this page
In the game means it is built, play-tested and part of the game you will download.
In progress means someone is working on it now. It is not finished.
Planned means we want to build it. Plans change: a feature that is not fun in play-tests gets cut or reworked.
No dates on purpose. We would rather tell you when something is ready than miss a date we made up.
Got an idea for the track?
Send it to info@lacspace.com. We read every message.
Ready for Ludo with a little more fire?
Ludo Fighters is coming soon to Android and iPhone. Read up on the rules now and be first in when the squads deploy.